A puzzle game about making connections both figuratively and literally.
A puzzle game made in a week for a game jam.
A tactic RPG with deterministic, puzzle gameplay.
April fools joke game, tRPG puzzler made with Monstro's engine.
A failed mobile port of Linx, game of connecting colors.
Action puzzler where you can't stop once you start moving. It's an alternative version of “Cyberix”.
Puzzle dungeon crawler. Clear dungeons of monsters logically! Demake of DROD.
A Puyo Puyo-like tetris with gravity.
A slow paced wave-based shmup where survival depends on precision.
Fly through the sky and survive for as long as you can.
A sequel to the action game about destroying colorful blocks, in Flash.
A Boulder Dash clone, action game where you dig through dirt and collect gems.
Connect the dots the final time!
A mario clone, platformer.
A simple platformer shooter.
A puzzle game about connecting paths in Flash, precursor to Trans Neuronica.
An action game about destroying colorful blocks, in Flash.
Connect the dots, again! With better readability.
Collect coins with a ship that chases your mouse.
Icy Tower + Mario clone made for Softendo.
Connect the dots!
Platformer shooter. Kill slimes, choppers and turrets and reach the exit.
Meditative yet difficult platformer.
Survival space flier — avoid asteroids but stay close enough to drill them.
One button platformer with hand-drawn art.
Guide the ball that never stops rolling, navigating action and puzzle packed levels.
Drop all trapdoors and reach the exit with a lot of complications in between!
A simple memory game with artworks from my other projects.
Mario clone developed for Softendo.
Wave-based shmup and my first flash game.
Drop all the trapdoors without getting stuck.
The soul-crushing sequel to a one button platformer.
A puzzle game about connecting paths, precursor to Trans Neuronica.
One button platformer made for a game jam.
24h game jam survival shooter
A set of two puzzle games that was never continued.
A top-down action game about changing colors and destroying blocks.
A top-down puzzle game, an unfinished demake of DROD made in Game Maker.
A top-down shooter where you survive for as long as you can.
A very early game I released, an action game in RPG Maker 2003.
An action game about destroying colorful blocks.
My first game ever released, a platformer.
An unfinished precision action game.
A level editor for Qrostar's puzzle game Hanano.
A bunch of prototypes and unfinished games that are at least somewhat playable.